It's in German for now, but there's an English version in the works and on the way.
I'm a HUGE RPG fan, it's the whole reason I got into this concept art business to begin with and I still play with my buddies from back home once a month.
Even though it's not in my native language I've had the chance to check it out, and it's one of those things where the quality, excellence and love that went into it is unavoidable; where the art, game system and world design all converge to make something truly unique that has something special about it.
Those of you who love this genre like me understand that feeling and it can be very rare. IMHO, the genre has needed a good kick in the ass for years and I think this just might be one of those games to do it and set the bar to a more intuitive, storytelling level...where it belongs IMHO.
Also, I'm pretty much a dice-system snob who gets irritated with clunky mechanics that you need a quantum physics degree to comprehend, and that you can pretty much count on to strip the thrill and cinema out of the action and adventure just when you were really getting immersed. Judging by the conversations I've had with some of you, you're a lot like me in that regard; so I think you're going to dig this dice-system big-time.
Heres a blog you can go check out that talks about all the design choices that went into the game. Dice system, artistic vision, all that cool behind the scenes stuff: sixmorevodka.com/degenesis/blo…
You can cruise around the main site there, too.
You can also go check out some of the KILLER art that is in this thing here: marko-djurdjevic.deviantart.co…
All I have to say is this...